For parents
Create tasks, review completed work, choose rewards and keep track of family progress.

Tasks, rewards and the two views
Choose Quests, review your child’s effort and celebrate with family-chosen rewards.
Quests → Parent Approval → Sparks → Family Wishes
Create tasks, review completed work, choose rewards and keep track of family progress.

See what’s ready to do, follow Meli’s guidance and send finished tasks for approval.

Today puts approvals, connected devices and quick actions within reach. Use Questbook and Wishbook to manage tasks and family-chosen rewards; Family brings member and device controls together. Help stays available without taking over.
Android screenshots from an earlier Awenwood build with demonstration data; some views are cropped. French screenshots also show enlarged text.
A Quest is a task, Sparks are earned points, and a Wish is a family-chosen reward. Parents are Hearthkeepers; children are Young Villagers.
Choose a task, a schedule and the Sparks it can earn.
Your child marks it done; you review and approve the effort.
They save Sparks for rewards your family chooses. Approved Quests also help their Village grow.
Free includes morning, after-school and bedtime routines. Premium adds custom routines and advanced schedules.



Android screenshots from an earlier Awenwood build with demonstration data; some views are cropped. French screenshots also show enlarged text.
Create your family space (Huddle) as a parent (Hearthkeeper), add your child and set up your parent PIN. For another device, create an invitation in Devices, open its QR code, link or code on the other device, then approve the request as a parent. Use the existing family rather than creating a second one. Additional parents and children require Premium.
A parent approves which devices join your family. A Family Big Wish lets everyone work toward a shared reward.
Questions about devices and plans
Switch from the parent view to your selected child without signing out. Returning to parent controls still requires adult authorization.
Your child can place earned objects, move them directly around the Village and put them away for later. More decorations become available as approved Quests build lasting progress—not through time spent on screen. Spending Sparks never reduces Village Growth.
Some previously loaded family activities remain usable offline, but setup, fresh updates and certain shared actions need Internet. In a connected family, moving or storing Village decorations needs an online confirmation. If a change fails, the last confirmed placement is kept: reconnect, refresh and retry manually. Not every action is queued automatically.
Sometimes there’s a resident doing something new, a seasonal moment or a short activity to discover. These visits are optional; progress still comes from real-world tasks you approve.
A resident may invite your child to choose, find or arrange something. Each activity has an end: no timer, no score and no extra Sparks. They are never required for progress. Some moments bring several residents together or recall a Storybook discovery.
The Memory Book keeps selected milestones—such as a first Wish, a story discovery or a shared Village moment—to look back on together.
A familiar guide, right where you need her
Meli points out useful features with short, illustrated guidance for parents and children.
Pause or skip the tour whenever you like. Replay it from Settings or Ask Meli. Her guidance is written, not a chatbot.
Android screenshots from an earlier Awenwood build with demonstration data; some views are cropped. French screenshots also show enlarged text.

Optional play in the Living Village
Merrin invites children to explore fourteen short, visual mini-games, with different challenges and difficulty levels. They are optional and do not award Sparks.


Android screenshots from an earlier Awenwood build with demonstration data; some views are cropped. French screenshots also show enlarged text.
Turn over cards to find matching pairs.
Remember the pictures, hide them, then replay their order.
Put the illustrated puzzle pieces back in place.
Fit the parts together to build a little birdhouse.
Watch the instruments and repeat their sequence; sound is optional.
Turn the pipes to carry water to the garden.
Guide a leaf around the rocks to its dock.
Compare two pictures and find the changed details.
Turn and place each object to match its shadow.
Follow a woodland animal and find its hiding place.
Move the basket to catch falling apples.
Follow the glowing trail from one firefly to the next.
Fill a basket with the goods shown in a picture order.
Light the lanterns by changing each one and its neighbours.
Follow Awenwood’s familiar Village friends through little mysteries, playful adventures and illustrated stories. Choose a reading presentation that suits your child and discover the chapters together.
Book One unfolds through Quest and Village progress. Book Two begins after Book One’s ending is acknowledged; each later chapter becomes discoverable three days after the previous one was discovered. Book Three begins after the last chapter of Book Two is read, then continues as each previous chapter is read, without another waiting period.
Three books, twelve chapters and 103 illustrated pages follow familiar Village friends through little mysteries and discoveries. Read in English or Canadian French, with Gentle, Growing and Confident presentations for different reading needs. Reading does not award Sparks.


Meli helps your child find the next Quest in My Day.

Torven looks after Village growth and the things your child can place.

Virelle brings gardens, seasons and small changes in Village life into view.

Avelune connects maps and discoveries with the illustrated Storybook.

Merrin helps make sense of Sparks, rewards and your family’s Wishes.




Earlier Android screens with demonstration data; the current app may look different. These are real app captures, not concept illustrations.