Tasks, rewards and the two views

How Awenwood works

Choose Quests, review your child’s effort and celebrate with family-chosen rewards.

Quests → Parent Approval → Sparks → Family Wishes

Separate parent and child views

For parents

Create tasks, review completed work, choose rewards and keep track of family progress.

Hearthkeeper dashboard — earlier Android screen with approvals, devices and quick actions — demonstration data

For children

See what’s ready to do, follow Meli’s guidance and send finished tasks for approval.

Meli guides a Young Villager through My Day — demonstration data

Today puts approvals, connected devices and quick actions within reach. Use Questbook and Wishbook to manage tasks and family-chosen rewards; Family brings member and device controls together. Help stays available without taking over.

Android screenshots from an earlier Awenwood build with demonstration data; some views are cropped. French screenshots also show enlarged text.

Awenwood’s names, explained

A Quest is a task, Sparks are earned points, and a Wish is a family-chosen reward. Parents are Hearthkeepers; children are Young Villagers.

From tasks to rewards in three steps

  1. Set a Quest

    Choose a task, a schedule and the Sparks it can earn.

  2. Check it off

    Your child marks it done; you review and approve the effort.

  3. Make a Wish

    They save Sparks for rewards your family chooses. Approved Quests also help their Village grow.

Routines for everyday life

Free includes morning, after-school and bedtime routines. Premium adds custom routines and advanced schedules.

Family tools, easy to find

Questbook: manage the family’s Quests.
Questbook: manage the family’s Quests.
Wishbook: choose rewards together.
Wishbook: choose rewards together.
Family: members and device management.
Family: members and device management.

Android screenshots from an earlier Awenwood build with demonstration data; some views are cropped. French screenshots also show enlarged text.

Set up your family

Create your family space (Huddle) as a parent (Hearthkeeper), add your child and set up your parent PIN. For another device, create an invitation in Devices, open its QR code, link or code on the other device, then approve the request as a parent. Use the existing family rather than creating a second one. Additional parents and children require Premium.

Together across your devices

A parent approves which devices join your family. A Family Big Wish lets everyone work toward a shared reward.

Questions about devices and plans

Switch from the parent view to your selected child without signing out. Returning to parent controls still requires adult authorization.

Approved Quests help the Village grow

Your child can place earned objects, move them directly around the Village and put them away for later. More decorations become available as approved Quests build lasting progress—not through time spent on screen. Spending Sparks never reduces Village Growth.

Some previously loaded family activities remain usable offline, but setup, fresh updates and certain shared actions need Internet. In a connected family, moving or storing Village decorations needs an online confirmation. If a change fails, the last confirmed placement is kept: reconnect, refresh and retry manually. Not every action is queued automatically.

Short things to discover and help with

Sometimes there’s a resident doing something new, a seasonal moment or a short activity to discover. These visits are optional; progress still comes from real-world tasks you approve.

A resident may invite your child to choose, find or arrange something. Each activity has an end: no timer, no score and no extra Sparks. They are never required for progress. Some moments bring several residents together or recall a Storybook discovery.

Some moments stay with the Village

The Memory Book keeps selected milestones—such as a first Wish, a story discovery or a shared Village moment—to look back on together.

A familiar guide, right where you need her

Let Meli show you around

Meli points out useful features with short, illustrated guidance for parents and children.

Pause or skip the tour whenever you like. Replay it from Settings or Ask Meli. Her guidance is written, not a chatbot.

Android screenshots from an earlier Awenwood build with demonstration data; some views are cropped. French screenshots also show enlarged text.

Meli highlights Today’s approvals during the parent tour.
Meli highlights Today’s approvals during the parent tour.

Optional play in the Living Village

Fourteen little games, just for fun

Merrin invites children to explore fourteen short, visual mini-games, with different challenges and difficulty levels. They are optional and do not award Sparks.

Virelle’s Picture Puzzles: rebuild the illustrated garden.
Virelle’s Picture Puzzles: rebuild the illustrated garden.
Earlier river game — historical Android screen, not the current Leaf Glider.
Earlier river game — historical Android screen, not the current Leaf Glider.

Android screenshots from an earlier Awenwood build with demonstration data; some views are cropped. French screenshots also show enlarged text.

Explore the fourteen games
  • Meli’s matching treasures

    Turn over cards to find matching pairs.

  • Sequence Memory

    Remember the pictures, hide them, then replay their order.

  • Virelle’s Picture Puzzles

    Put the illustrated puzzle pieces back in place.

  • Torven’s workshop wonders

    Fit the parts together to build a little birdhouse.

  • Merrin’s melody garden

    Watch the instruments and repeat their sequence; sound is optional.

  • Waterworks workshop

    Turn the pipes to carry water to the garden.

  • Leaf Glider

    Guide a leaf around the rocks to its dock.

  • Spot the Difference

    Compare two pictures and find the changed details.

  • Shadow Shapes

    Turn and place each object to match its shadow.

  • Critter Hide-and-Seek

    Follow a woodland animal and find its hiding place.

  • Apple Catch

    Move the basket to catch falling apples.

  • Firefly Trails

    Follow the glowing trail from one firefly to the next.

  • Market Day

    Fill a basket with the goods shown in a picture order.

  • Lantern Logic

    Light the lanterns by changing each one and its neighbours.

Stories to discover together

Follow Awenwood’s familiar Village friends through little mysteries, playful adventures and illustrated stories. Choose a reading presentation that suits your child and discover the chapters together.

Book One unfolds through Quest and Village progress. Book Two begins after Book One’s ending is acknowledged; each later chapter becomes discoverable three days after the previous one was discovered. Book Three begins after the last chapter of Book Two is read, then continues as each previous chapter is read, without another waiting period.

Three books, twelve chapters and 103 illustrated pages follow familiar Village friends through little mysteries and discoveries. Read in English or Canadian French, with Gentle, Growing and Confident presentations for different reading needs. Reading does not award Sparks.

Book One illustration: Meli and Avelune with the maps
Original in-app Storybook artwork, not a screenshot.

Meet the residents of Awenwood

Portrait of Meli

Meli

Meli helps your child find the next Quest in My Day.

Portrait of Torven

Torven

Torven looks after Village growth and the things your child can place.

Portrait of Virelle

Virelle

Virelle brings gardens, seasons and small changes in Village life into view.

Portrait of Avelune

Avelune

Avelune connects maps and discoveries with the illustrated Storybook.

Portrait of Merrin

Merrin

Merrin helps make sense of Sparks, rewards and your family’s Wishes.

A look inside Awenwood

Seasonal Village — actual Android screen
Seasonal Village — actual Android screen
Meli and My Day — demonstration data
Meli and My Day — demonstration data
Matching — actual Android gameplay
Matching — actual Android gameplay
Melody Garden — actual Android gameplay
Melody Garden — actual Android gameplay

Earlier Android screens with demonstration data; the current app may look different. These are real app captures, not concept illustrations.

Read how supervised family letters are protected